Thank you, Glenn! I found a working solution by disabling culling alltogether on the main camera by setting Code: setCullingMode(osg::CullStack::NO_CULLING);
I guess its not a very scalable solution but it works :D [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62692#62692 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

