Hi,
thank you for your detailed reply, Robert!

Yes, you guessed right, I'm using Windows 8 ;)
My hardware causing the trouble is a AMD-HD7970. I tested the program on a 
Nvidia gtx-970 and there where no frame drops at all! Although the hardware 
specs of the gtx are a bit better, I would have at expected at least some frame 
drops. So it really is a driver issue.

I used the windows process explorer to verify, that memory is not unloaded from 
the GPU when looking at other directions, which did not happen on both 
machines. The main memory is freed after the upload, so 
setUnRefImageDataAfterApply does its job well. So it might be the frame caching 
issue. I will have a look into those sync settings you suggested, when I need 
to use a larger model. Until now, I'll just leave the culling disabled.

Cheers,
Max

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62717#62717





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