Hi, I'm using the compute SSBO technique to handle a particle system.

I have everything working but in some cases the compute shader stops 
functioning and the particle system freezes. This seems to happen when a 
particular geometry in the scene is drawn. If the geometry is culled the 
particle system works just fine. 

The scene graph looks like this:

-Group
    +computeNode (with the SSBO and compute shader attached)
          - Group
                  + rendering particle system with geom/vert/frag shaders 
attached
    + test geometry (readNodeFile(test.osg))


If the test geometry is off screen the computeNode functions fine. If it is on 
screen the computeNode no longer runs the compute shader. 

Also, if I attach a static geometry (read from a file) to the computeNode this 
problem no longer occurs. Even if that geometry is loaded from the same file as 
the test geometry.

When it works the scene graph looks like this:

-Group
    +computeNode (with the SSBO and compute shader attached)
          - Group
                  + rendering particle system with geom/vert/frag shaders 
attached
          - test geometry (readNodeFile(test.osg))
    + test geometry (readNodeFile(test.osg))


Thank you!

Cheers,
Steven

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62913#62913





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