Hi,

I don't think there is anything special about the geometry. I also had the 
issue that the compute shader would only work if it had the axis.osgt appended 
to it's scene graph.

Is it necessary that the compute shader always appear previous to the 
"resultsRenderTree" in the scene graph? It might be a draw order issue as some 
times changing the renderbin of both the compute node and the results tree 
fixes my problem.


Thank you!

Cheers,
Steven

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http://forum.openscenegraph.org/viewtopic.php?p=63080#63080





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