Hi, I don't think there is anything special about the geometry. I also had the issue that the compute shader would only work if it had the axis.osgt appended to it's scene graph.
Is it necessary that the compute shader always appear previous to the "resultsRenderTree" in the scene graph? It might be a draw order issue as some times changing the renderbin of both the compute node and the results tree fixes my problem. Thank you! Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63080#63080 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

