Hi Mattias,

It looks like a revision to the PolygonMode.cpp to better handle GL3
onwards has caused this regression.  I have amended the #ifdef usage to
avoid compiling the glPolygonMode call under GLES1 and GLES2.  Could you do
an svn update and let me know how you get on.

Cheers,
Robert.

On 3 March 2015 at 10:38, Mattias Helsing <[email protected]> wrote:

> Hi all,
>
> As I said in a previous I occasionally build the OSG using an older
> ndk (r7 something). I'm not really using it right now, I just wanted
> to test out the PlatformSpecifics/Android/android.toolchain.cmake
> stuff that was added a couple of months ago. However:
>
> The builds have been failing for different reasons for months. Now
> things look more stable and the only error left is that glPolygonMode
> isn't available in the ndk. See for example:
> http://cdash.openscenegraph.org/viewBuildError.php?buildid=6110
>
>
> I think the fix is trivial for someone who knows the android ndk and
> have a better knowledge in OpenGL variants better than I do. So if
> someone could have a look and submit a fix OR reply here and I'll
> prepare a submission in your name to Robert. We have a stable release
> coming up so this should be sorted before that I think.
>
> cheers
> Mattias
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