Hi Mattias, It looks like a revision to the PolygonMode.cpp to better handle GL3 onwards has caused this regression. I have amended the #ifdef usage to avoid compiling the glPolygonMode call under GLES1 and GLES2. Could you do an svn update and let me know how you get on.
Cheers, Robert. On 3 March 2015 at 10:38, Mattias Helsing <[email protected]> wrote: > Hi all, > > As I said in a previous I occasionally build the OSG using an older > ndk (r7 something). I'm not really using it right now, I just wanted > to test out the PlatformSpecifics/Android/android.toolchain.cmake > stuff that was added a couple of months ago. However: > > The builds have been failing for different reasons for months. Now > things look more stable and the only error left is that glPolygonMode > isn't available in the ndk. See for example: > http://cdash.openscenegraph.org/viewBuildError.php?buildid=6110 > > > I think the fix is trivial for someone who knows the android ndk and > have a better knowledge in OpenGL variants better than I do. So if > someone could have a look and submit a fix OR reply here and I'll > prepare a submission in your name to Robert. We have a stable release > coming up so this should be sorted before that I think. > > cheers > Mattias > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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