Thank you for the reply Robert, I have since solved the problem. I was using a 
2DOrtho projection using pixel coordinates to set up a layer upon which to 
render the text and using a matrix transform to  set it to an absolute 
referential, and it interacted weirdly with osgOculusViewer.Removing the 
2DOrtho projection and setting up the text on the 3D scene instead solved my 
problem.

Date: Mon, 16 Mar 2015 09:45:29 +0000
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] osgOculusViewer and osg::Text

Hi Joao,

I doubt other will be able to help as you provide too few details about what 
you are doing.  

Does the rest of the 3D scene work OK?

How you are managing your text and GUI?  Do you have transforms above them?  Is 
it a HUD?  Is in part of the 3D scene?

Robert.
On 14 March 2015 at 23:50, João <[email protected]> wrote:



I'm currently using osgOculusViewer in conjunction with osg::Text to try and 
create a GUI. Thing is, the text isn't being displayed as I'd expect.
The text appears to be mirrored.
              


                                          

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