Hi Nick,

This sounds like a bit of bug - the special case of no node being
attached is obvious not being handled well.

Any chance you could create an example that illustrates this problem?

Robert.

On 28 April 2015 at 18:49, Trajce Nikolov NICK
<trajce.nikolov.n...@gmail.com> wrote:
> It happens when there is no node attached to the CameraMainpulator and
> home(..) is called. Then some undefined behavior is presented by the
> manipulator .. I have found work-around so please ignore
>
> Nick
>
> On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK
> <trajce.nikolov.n...@gmail.com> wrote:
>>
>> Hi all,
>>
>> I am having a case where I have to switch between Camera Manipulators. All
>> works well, only when I re-activate the TrackballManipulator from some "off"
>> state, it becomes hyper sensitive. I am reading the code now to try to find
>> something. Any hint will help
>>
>> Thanks as always!
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>
>
>
>
> --
> trajce nikolov nick
>
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