Hi Robert,

I made sure both OSG and my app are built release ... Still crashes ...

Nick

On Sun, May 3, 2015 at 2:39 PM, Trajce Nikolov NICK <
[email protected]> wrote:

> hmm .. might be :-) ... let me check again .. ignore for now .. I will
> post the findings ....
>
> Nick
>
> On Sun, May 3, 2015 at 2:37 PM, Robert Osfield <[email protected]>
> wrote:
>
>> Hi Nick,
>>
>> On 3 May 2015 at 13:27, Trajce Nikolov NICK <
>> [email protected]> wrote:
>>
>>> Hi Robert,
>>>
>>> when I browse the code I seeing this in the Atomic.h/cpp
>>>
>>> Revision 13132
>>> <http://trac.openscenegraph.org/projects/osg/changeset/13132>, 8.1 kB 
>>> (checked
>>> in by robert, 3 days
>>> <http://trac.openscenegraph.org/projects/osg/timeline?from=2015-04-30T16%3A04%3A51Z%2B0200&precision=second>
>>>  ago)
>>>
>>> From Christian Kehl, changes for making osgAndroid working with GLES1
>>> enabled
>>>
>>> And I reverted back the changes to match 3.3.7 but it still crashes in
>>> Atomic::operator--()
>>>
>>
>> That check in should only change the include/osg/GLDefines, it shouldn't
>> touch any other file.
>>
>>
>>> Debug works just fine, so I have no idea what is wrong
>>>
>>
>> I suspect it's a build issue. Any chance you are mixing release and debug
>> builds?
>>
>> Robert.
>>
>>
>> _______________________________________________
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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