Hi Robert, I made sure both OSG and my app are built release ... Still crashes ...
Nick On Sun, May 3, 2015 at 2:39 PM, Trajce Nikolov NICK < [email protected]> wrote: > hmm .. might be :-) ... let me check again .. ignore for now .. I will > post the findings .... > > Nick > > On Sun, May 3, 2015 at 2:37 PM, Robert Osfield <[email protected]> > wrote: > >> Hi Nick, >> >> On 3 May 2015 at 13:27, Trajce Nikolov NICK < >> [email protected]> wrote: >> >>> Hi Robert, >>> >>> when I browse the code I seeing this in the Atomic.h/cpp >>> >>> Revision 13132 >>> <http://trac.openscenegraph.org/projects/osg/changeset/13132>, 8.1 kB >>> (checked >>> in by robert, 3 days >>> <http://trac.openscenegraph.org/projects/osg/timeline?from=2015-04-30T16%3A04%3A51Z%2B0200&precision=second> >>> ago) >>> >>> From Christian Kehl, changes for making osgAndroid working with GLES1 >>> enabled >>> >>> And I reverted back the changes to match 3.3.7 but it still crashes in >>> Atomic::operator--() >>> >> >> That check in should only change the include/osg/GLDefines, it shouldn't >> touch any other file. >> >> >>> Debug works just fine, so I have no idea what is wrong >>> >> >> I suspect it's a build issue. Any chance you are mixing release and debug >> builds? >> >> Robert. >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
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