Hi, I am using osg 3.2.1 in a Qt application. Sometimes, for reasons too long to explain here, Qt will destroy the OpenGL context used by a scene. After that I see rendering problems and logs has warnings similar to this one: DBG: [OSG NOTICE] WRN: [OSG WARN] Warning: detected OpenGL error 'invalid enumerant' at After Renderer::compile WRN: [OSG WARN]
The rendering issues are caused by missing textures. The geometry looks fine though. Is there a way to force a complete scene to rebind its textures or do I need to destroy and rebuild the scene? Philippe.
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