Hi,
I am using osg 3.2.1 in a Qt application. Sometimes, for reasons too long to 
explain here, Qt will destroy the OpenGL context used by a scene. After that I 
see rendering problems and logs has warnings similar to this one:
DBG: [OSG NOTICE]
WRN: [OSG WARN] Warning: detected OpenGL error 'invalid enumerant' at After 
Renderer::compile
WRN: [OSG WARN]

The rendering issues are caused by missing textures. The geometry looks fine 
though.
Is there a way to force a complete scene to rebind its textures or do I need to 
destroy and rebuild the scene?
Philippe.
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