Hi Philippe, On 10 May 2015 at 22:24, Philippe Renon <[email protected]> wrote: > As a matter of fact I have a GraphicsContext managed by osg. > And it properly gets destroyed. > > I later create a new View and set on it the scene data that was previously > set on the other view (which is now discarded). > I then see the errors below and get crashes. > Please note that this does not happen on simple scenes but on scenes > containing osgearth maps. > > There is something I am not doing properly when destorying the 1s view which > leaves the scene in a bad state. Question is to find what is wrong with the > scene.
Is there any chance your application is caching a subgraph that isn't attached to the view/contexts that are destroyed so are effectively hidden by the releaseGLObjects() operation? If you re-attach such a subgraph to a new context it's handles to GL objects will all still be there but won't be valid. If you do cache subgraphs in this way then you need to call rootnode->releaseGLObjects(); on it prior to deleting the context, or call releaseGLObjectse() afterwards then osg::discardAllGLObjects(); Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

