I have added a shadow scene (using shadow map technique) to my scene graph and the shadow texture I am getting does not seem to make much sense see: https://www.nads-sc.uiowa.edu/userweb/dheitbri/shadowScene_small.jpg
I turned on the debug HUD, the scene has 3 cars, on top of a white rectangle, and a smaller black rectangle above the 3 cars. The light source is above everything. I do have a shaders attached, and in this rendering I do not have the shadow texture being rendered (with a bad shadow texture the shadows do not come out right). I have my graph setup as pretty much as: Composite Viewer-> Scene Root (sky box is attached here) -> Shadow Scene -> Regular Scene (basically everything else). I pretty much set the light, and set the texture size to 4096 x 4096, that is about it in terms of what I have set for the shadow map object. Any advice on were to begin to figure this issue out would be greatly appreciated. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63774#63774 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

