Hi David, What happens when you run the osgshadow example?
Robert. On 21 May 2015 at 00:12, David Heitbrink <david-heitbr...@uiowa.edu> wrote: > I have added a shadow scene (using shadow map technique) to my scene graph > and the shadow texture I am getting does not seem to make much sense see: > https://www.nads-sc.uiowa.edu/userweb/dheitbri/shadowScene_small.jpg > > I turned on the debug HUD, the scene has 3 cars, on top of a white rectangle, > and a smaller black rectangle above the 3 cars. The light source is above > everything. I do have a shaders attached, and in this rendering I do not have > the shadow texture being rendered (with a bad shadow texture the shadows do > not come out right). > > > I have my graph setup as pretty much as: > Composite Viewer-> Scene Root (sky box is attached here) -> Shadow Scene -> > Regular Scene (basically everything else). > > I pretty much set the light, and set the texture size to 4096 x 4096, that is > about it in terms of what I have set for the shadow map object. > > Any advice on were to begin to figure this issue out would be greatly > appreciated. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63774#63774 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org