Hi David,

What happens when you run the osgshadow example?

Robert.

On 21 May 2015 at 00:12, David Heitbrink <david-heitbr...@uiowa.edu> wrote:
> I have added a shadow scene (using shadow map technique) to my scene graph 
> and the shadow texture I am getting does not seem to make much sense see:
> https://www.nads-sc.uiowa.edu/userweb/dheitbri/shadowScene_small.jpg
>
> I turned on the debug HUD, the scene has 3 cars, on top of a white rectangle, 
> and a smaller black rectangle above the 3 cars. The light source is above 
> everything. I do have a shaders attached, and in this rendering I do not have 
> the shadow texture being rendered (with a bad shadow texture the shadows do 
> not come out right).
>
>
> I have my graph setup as pretty much as:
> Composite Viewer-> Scene Root (sky box is attached here) -> Shadow Scene -> 
> Regular Scene (basically everything else).
>
> I pretty much set the light, and set the texture size to 4096 x 4096, that is 
> about it in terms of what I have set for the shadow map object.
>
> Any advice on were to begin to figure this issue out would be greatly 
> appreciated.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=63774#63774
>
>
>
>
>
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