Hi, First, excuse the lack of details of the further, i haven't been able to debug enough to understand where the bug is...
So, I tried a simple scenario with the osgvolume::MultipassTechnique: I initialize the volume rendering with MultipassTechnique (as in the example) And at runtime I change it to a new osgvolume::MultipassTechnique It yields a weird crash in MultipassTechnique::computeRenderingMode() with _volumetile==NULL ...?! So far I've debugged a lot but haven't been able to locate where that happen Any info would been welcome Thank you in advance Have a good day! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63992#63992 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

