Hi Robert,

I've just did an svn update and the error in android is still there.

If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file
then builds ok. And it does not affect to macosx build, and probably won't
affect to other desktop environments.

I think this commit (
http://trac.openscenegraph.org/projects/osg/changeset?new=14862%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines&old=14747%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines)
was not correctly tested at that moment and probably should be reverted.

Regards and thank you for your efforts!
Rafa.

El mar., 9 jun. 2015 a las 20:17, Robert Osfield (<[email protected]>)
escribió:

> Hi All,
>
> I have checked a couple of bug and build fixes today, could you please
> do an svn update and test again ;-)
>
> Robert.
> _______________________________________________
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>
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