Hi Robert, I've just did an svn update and the error in android is still there.
If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file then builds ok. And it does not affect to macosx build, and probably won't affect to other desktop environments. I think this commit ( http://trac.openscenegraph.org/projects/osg/changeset?new=14862%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines&old=14747%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines) was not correctly tested at that moment and probably should be reverted. Regards and thank you for your efforts! Rafa. El mar., 9 jun. 2015 a las 20:17, Robert Osfield (<[email protected]>) escribió: > Hi All, > > I have checked a couple of bug and build fixes today, could you please > do an svn update and test again ;-) > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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