Hi Rafa, I have reverted this problem typedef.
Could you please test svn/trunk to make sure everything is looking good now? Cheers, Robert. On 9 June 2015 at 20:03, Rafa Gaitan <[email protected]> wrote: > Hi Robert, > > I've just did an svn update and the error in android is still there. > > If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file > then builds ok. And it does not affect to macosx build, and probably won't > affect to other desktop environments. > > I think this commit ( > http://trac.openscenegraph.org/projects/osg/changeset?new=14862%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines&old=14747%40OpenSceneGraph%2Ftrunk%2Finclude%2Fosg%2FGLDefines) > was not correctly tested at that moment and probably should be reverted. > > Regards and thank you for your efforts! > Rafa. > > El mar., 9 jun. 2015 a las 20:17, Robert Osfield > (<[email protected]>) escribió: >> >> Hi All, >> >> I have checked a couple of bug and build fixes today, could you please >> do an svn update and test again ;-) >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

