Hi All,

I have a snippet of code that I am trying to reproduce using OSG, it was
originally written in pretty raw gl with glm. You can view it here:
http://pastebin.com/PYphHLYE

I currently have the following snippet and the geometry references are all
over the place. If somebody could take a quick look and see if I'm missing
something fundamental, that would be great:

http://pastebin.com/nhSzZGdu

Thanks
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