Hi All, I have a snippet of code that I am trying to reproduce using OSG, it was originally written in pretty raw gl with glm. You can view it here: http://pastebin.com/PYphHLYE
I currently have the following snippet and the geometry references are all over the place. If somebody could take a quick look and see if I'm missing something fundamental, that would be great: http://pastebin.com/nhSzZGdu Thanks
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