Hi Gianluca,
> The _attributeMap actually contains as MATERIAL attribute exactly the pointer > to the osg::Material property that I created. > But in the attribute stack it appears as the ‘last_applied_attribute’, and > ‘changed’ is set to true. > For all other attributes the pointers stored in ‘last_applied_attribute’ are > correct as well, but ‘changed’ is set to false. try calling osg::State::apply() to apply changed state that hasn't been applied yet. Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64177#64177 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

