Hi Robert, thanks for your answer! What do you mean by tracking with a debugger? I attached to my previous message the output obtained with in the osg debug mode... Concerning the other info, I am running my code on linux, with 2.8.1 osg version. The code I attached is working if I am removing the ShadowMap technique and is showing the scene without shadow. I also tried to replace ShadowMap by other technique but: whether it's running without showing any shadow (for example using ShadowTexture,ShadowTexture techniques) or it's just not working (SoftShadowMap, ParallelSplitShadowMap) and the same "floating point exception" error is obtained.
Thank you in advance! Cheers, david ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64211#64211 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org