Hi Robert,

thanks for your answer! 
What do you mean by tracking with a debugger? I attached to my previous message 
the output obtained with in the osg debug mode... 
Concerning the other info, I am running my code on linux, with 2.8.1 osg 
version. 
The code I attached is working if I am removing the ShadowMap technique and is 
showing the scene without shadow. 
I also tried to replace ShadowMap by other technique but: whether it's running 
without showing any shadow (for example using ShadowTexture,ShadowTexture 
techniques) or it's just not working (SoftShadowMap, ParallelSplitShadowMap) 
and the same "floating point exception" error is obtained.

Thank you in advance!

Cheers,
david

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64211#64211





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to