Hi David, On 29 June 2015 at 14:19, david boublil <[email protected]> wrote:
> What do you mean by tracking with a debugger? A debugger as in gdb, VisualStudio etc. > I attached to my previous message the output obtained with in the osg > debug mode... > Concerning the other info, I am running my code on linux, with 2.8.1 osg > version. > You could just try updating to a more up to date version of the OSG, 2.8.1 is pretty ancient. OSG-3.2.x is a better bet alround. I have no clue whether it will have any baring on the floating point error. > The code I attached is working if I am removing the ShadowMap technique > and is showing the scene without shadow. > I also tried to replace ShadowMap by other technique but: whether it's > running without showing any shadow (for example using > ShadowTexture,ShadowTexture techniques) or it's just not working > (SoftShadowMap, ParallelSplitShadowMap) and the same "floating point > exception" error is obtained. > Again. A stack trace is required. Also info on hardware + GL drive would be useful as it could well be a driver bug. Robert.
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