Hi Erik,

The way to create such a geometry would be to create the vertex and
primitive data directly and place them in an osg::Geometry.  See the
osggeometry example.

Robert.

On 22 July 2015 at 15:29, Erik Hensens <[email protected]> wrote:

> Hello all!
>
> I'm no OSG expert by any stretch of the imagination, so maybe this
> question has a really simple answer. If so, I apologize.
>
> What is the best/proper way to construct a geode in the shape of a toroid?
> In particular, I'm trying to create a square-toroid, think of a pipe: a
> cylinder with a cylindrical hole through it. See the following Wikipedia
> image to get an idea of the shape I need to create:
>
> https://upload.wikimedia.org/wikipedia/commons/9/9f/Toroid_by_Zureks.svg
>
> Thanks in advance for any help!
>
> Erik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64426#64426
>
>
>
>
>
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