Hi Erik, On 22 July 2015 at 15:59, Erik Hensens <ehens...@hunter.com> wrote:
> Does this mean that I could just use quads, i.e. approximate a circle with > a many-sided polygon and make four quads for each polygon side, one for the > top surface, one for the outer side surface, one for the inside surface, > and one for the bottom surface? > You could use GL_QUADS but not all GL/GLES variants support them so using GL_TRIANGLES and indexing vai DrawElementsUShort would probably be the most efficient and portable way to tackle things. Robert.
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