Hi Clement,

I have been looking GLSL for what might help us determine when to use float
vs ints.  The follow info might be useful:

   https://github.com/mattdesl/lwjgl-basics/wiki/GLSL-Versions

Perhaps we should just add a #version 130 (OpenGL Version >= 3.0) to the
top of the fragment shaders to make sure they support ints.  This may mean
that the Intel driver fails though.

What Intel hardware, drivers and OpenGL version support by the drivers do
you have on your system?

Robert.
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