Hi Robert Milharcic,

Thank you for your suggestion. But during my debugging session I discovered 
that the only thing I actually need was to get the FBO handles, once it was 
created. So I used the above sequence to get it from the osg::RenderStage, 
while still letting osg handle the initialization and destruction of the FBO's.

Your solution would let me get the FBO handle directly, but the main drawback 
would be that I have to do FBO initialization, handling and destruction on my 
own. This maybe useful in the future, but for now it is sufficient to just get 
the FBO handle.

Thank you!

Best regards,
Björn

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