Hi Robert Milharcic, Thank you for your suggestion. But during my debugging session I discovered that the only thing I actually need was to get the FBO handles, once it was created. So I used the above sequence to get it from the osg::RenderStage, while still letting osg handle the initialization and destruction of the FBO's.
Your solution would let me get the FBO handle directly, but the main drawback would be that I have to do FBO initialization, handling and destruction on my own. This maybe useful in the future, but for now it is sufficient to just get the FBO handle. Thank you! Best regards, Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64705#64705 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

