Thank you Robert. I will try to setup an example on a desktop computer. Just to add more to the topic, I tried to call osg::Camera::getOrCreateStateSet()->setGlobalDefaults(); but nothing changed. And here's how I setup my camera (that is not the one coming from the viewer):
Code: foreground_camera = new osg::Camera; foreground_camera->getOrCreateStateSet()->setGlobalDefaults(); foreground_camera->setViewport(new osg::Viewport(0, 0, captureWidth, captureHeight)); foreground_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); foreground_camera->setClearMask( GL_DEPTH_BUFFER_BIT ); foreground_camera->setRenderOrder(osg::Camera::POST_RENDER, 2); foreground_camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); foreground_camera->setCullingMode(osg::CullSettings::NO_CULLING); This camera is supposed to render objects on top of a video camera feed. I am attaching also 2 simple boxes (osgt) one is correctly hidden the other is not. Cheers, Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64766#64766 Attachments: http://forum.openscenegraph.org//files/bnm_150.osg http://forum.openscenegraph.org//files/bm_102.osg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

