Using render bins makes sense but what I still do not completely understand is 
why the very same setup with OSG 3.2.1 worked as I expected despite of render 
bins and, also, since the occluder plane is taken into account to fill the 
depth buffer (as well as the boxes) why it is still required to explicitly set 
render bins? Does it make sense if they all live in the same render bin?

Thanks.
Alessandro

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