Using render bins makes sense but what I still do not completely understand is why the very same setup with OSG 3.2.1 worked as I expected despite of render bins and, also, since the occluder plane is taken into account to fill the depth buffer (as well as the boxes) why it is still required to explicitly set render bins? Does it make sense if they all live in the same render bin?
Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64779#64779 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

