Hi Erik, On 17 August 2015 at 13:39, Erik Hensens <[email protected]> wrote:
> So, does that mean that there is no way to do what I want without somehow > determining the coordinates of every individual triangle? And there's not > even any way to do a 3D tessellation to get such triangle coordinates? :' The OSG itself doesn't provide a general 3D mesh generalization, this is non trivial problem to solve. Go on the web and search for different solutions. The OSG is primarily and rendering library, the extra's such as DealunayTriangulator are for convinience, but don't attempt to provide complete solutions. Tessellation of point clouds is a huge topic in itself. Robert.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

