Hi Johan,

You could run a visitor and export them yourself prior to the export.

Cheers
Sebastian
Hi,
I ‘am trying to save a scene graph (from code) that export the shader programs 
to external glsl-files and the only way to do that is to use the  .osg format 
with the “OutputShaderFiles” option, right?. Anyway, the problem is that I also 
use the osg::Texture2DArray which not seems to be supported by the .osg 
serializer.

Is there a way around this problem? I’ve been using OSG 3.2.1 but while looking 
at the trunk I don’t see any new file formats or changes to the .osg format 
that could fix this.

Thank you!

Cheers,
Johan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65121#65121





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to