Hi Scott, I am experiencing this issue on OSX .. Can you submit a patch/fix to test it against the problematic models I have?
Thanks a bunch! Nick On Thu, Sep 24, 2015 at 4:18 PM, Davis, Timothy S CTR comnavairsyscom < [email protected]> wrote: > Robert > > I'd agree that I'm dealing with a driver bug. I'm just not sure what the > bug is. I think we are working in a underspecified area of OpenGL when > dealing with mipmap levels smaller than the compression block size. > However, I know that my driver generates 2x2 and 1x1 mipmaps for hardware > generated compressed textures and this would suggest that it should happily > work with these levels. > > I don't agree that it is unrelated to the OSX driver issue. Certainly the > drivers are different and the symptoms may be different. But they both > appear to touch the same question; what happens with mipmaps smaller than > the block size. I don't have access to an OSX machine however, so I cannot > investigate this claim further. > > I have not tried different driver/hardware/OS combinations. I'd agree > that this would be useful, but I'm somewhat limited in how far I can go > with this. > > I'd agree that a change to the core OSG is not warranted at this time. > The models that cause the problem are not distributable. I may continue to > try and create a model that has the issue as time permits. > > Scott > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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