Hi all, 

In the end, I gave up on the idea of using osgFX, and instead create multiple 
parent nodes of the scene root, one per camera and with each a different 
StateSet. 
This seems to be working fine, and is probably faster since I can use the 
multithreading now. 

Regards, 

Florent

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http://forum.openscenegraph.org/viewtopic.php?p=65356#65356





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