Hi all, In the end, I gave up on the idea of using osgFX, and instead create multiple parent nodes of the scene root, one per camera and with each a different StateSet. This seems to be working fine, and is probably faster since I can use the multithreading now.
Regards, Florent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65356#65356 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

