Hi Rafa I am sorry that I couldnt reply to this email earlier. I was away and couldnt check my emails for a couple of weeks.
Yes, I could do that. I will reply to your email next week after going through the changes again. I started working on the Android example. I have made a few changes to the working sample osgAndroidExampleGLES1 for my convenience. I have made the sample to be in fullscreen and added some overlay nodes for user interfaces. Strangely i found another issue. For all PUSH events when i get -1 for getXmin as well as getYmin where as +1 for getXmax and getYmax. However getX returns a value which which is correct coordinate. Hence all the getXnormalized and getYnormalized values returned are wrong. This is what i did: Create a simple event handler and added this to using osgViewer::Viewer::addEventHandler method. class LayerManagerEventHandler : public osgGA::GUIEventHandler { public: LayerManagerEventHandler(LayerManager& layer) : osgGA::GUIEventHandler(), _layerManager(layer) {} virtual ~LayerManagerEventHandler() {} bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { // *** here ea.getXmin, ea.getYmin, getXmax and getYmax return -1,-1,1,1 respectively. // however getX return 897 and getY return 324 which is correct. } LayerManager& _layerManager; }; // This causes all the manipulators to fail. Did anyone observe this behavior? Am i doing something wrong? regards Shamim On Thu, Oct 1, 2015 at 2:48 PM, Rafa Gaitan <rafa.gai...@gmail.com> wrote: > Hi Shamim, > > I'm glad you made it work, but I'm concerned about the osgsimple sample in > osgAndroid not working for you. Could you tell me if the logcat says > something?, maybe the model you tried to load is not in the expected path? > > If you have any improvements to the OSG sample you can send a submission > using the osg-submissions list. If you have any modification to osgAndroid, > just send a pull request in github and I'll review the changes and merge > them. > > Regards, > Rafa > > El mié., 30 sept. 2015 a las 12:24, Akhtar Shamim (<sham...@gmail.com>) > escribió: > >> Hi >> >> Just an update. >> >> I managed to make osgAndroidExampleGLES1 work based on the Android.mk >> settings for osgSimple and am able to load cessna.osg or any other osg >> models. However, i am still not able to make osgSimple work based on the >> predefined setting. >> >> If anyone is interested then I can provide a complete step by step guide >> for making osgAndroid compile and run the osgAndroidExampleGLES1 example on >> an Android device (with development environment on both Windows 10 and >> Ubuntu 14.0.4) >> >> regards >> Shamim >> >> On Tue, Sep 29, 2015 at 3:12 PM, Akhtar Shamim <sham...@gmail.com> wrote: >> >>> Hi Rafa >>> >>> Thank you for the pointer. I managed to compile and run the application >>> in an Android device successfully. >>> I have also managed to compile and run the osgAndroidExampleGLES1 on my >>> mobile device. I can see the blue background for the example together with >>> three buttons. >>> >>> However, now when i try to load a model (cessna.osg) it shows error: >>> dlopen failed: library osgPlugins-3.4.0/osgdb_osg.so" not found. >>> DynamicLibrary::failed loading "osgPlugins-3.4.0/osgdb_osg.so". It is >>> strange because the build is static build yet it is looking for .so file. >>> >>> I am not too sure why this is happening. Any pointer will be very >>> helpful. >>> >>> regards >>> Shamim >>> >>> >>> On Mon, Sep 28, 2015 at 5:08 PM, Rafa Gaitan <rafa.gai...@gmail.com> >>> wrote: >>> >>>> Hi Shamim, >>>> >>>> I added glustl_shared to be loaded dynamically before loading any >>>> osgAndroid jni library, because linking it statically was giving a lot of >>>> problems. >>>> >>>> I don't recall having problems before, but I usually work on linux or >>>> mac when I have to develop in android and OSG. Maybe is something related >>>> to the r10e NDK?. >>>> >>>> Anyway, could you check if you have in your >>>> org.openscenegraph.android/libs/armeabi/ the library libgnustd_shared.so?, >>>> if not, probably you need to copy it there from the NDK. >>>> >>>> I don't recall if I copied it by myself that or it's automated somehow >>>> by the NDK build system. But if you have it there along the >>>> libjni-osggles*.so libraries it will be deployed within the apk. >>>> >>>> Regards, >>>> Rafa. >>>> >>>> >>>> El lun., 28 sept. 2015 a las 9:34, Akhtar Shamim (<sham...@gmail.com>) >>>> escribió: >>>> >>>>> Hi >>>>> >>>>> Recently we had a requirement to build OSG for Android and load a >>>>> OpenFlight MetaFight file. This is what I did: >>>>> >>>>> - Checkout the 3.4.0 stable release of OSG >>>>> - Installed Android NDK, SDK and Eclipse. >>>>> - Used the toolchain to compile OSG for GLES1 >>>>> - Downloaded OSGAndroid from GitHub >>>>> - Imported to Eclipse >>>>> - Build all the four projects >>>>> >>>>> So far there is no problem at all. Everything went smooth. >>>>> >>>>> However, when I am trying to deploy the osgsimple application using >>>>> eclipse or trying to debug the application it throws an error saying: >>>>> >>>>> "Couldn't load gnustl_shared from loader >>>>> dalvik.system.PathClassLoader". >>>>> >>>>> This is what I did: >>>>> - Modified Android.mk to have the correct OSG_SDK path >>>>> - Modified Android.mk to have the correct plugins (osgPlugins-3.4.0) >>>>> >>>>> Note: >>>>> >>>>> (a) No other changes made to any files downloaded from GitHub for >>>>> osgAndroid. >>>>> (b) The command used to configure cmake is <<< >>>>> >>>>> > set ANDROID_NDK=C:\Android\android-ndk-r10e >>>>> > "c:\Program Files (x86)\CMake 2.8\bin\cmake.exe" .. -G"MinGW >>>>> Makefiles" -DANDROID_NDK=C:/Android/android-ndk-r10e >>>>> -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake >>>>> -DCMAKE_MAKE_PROGRAM="%ANDROID_NDK%\prebuilt\windows-x86_64\bin\make.exe" >>>>> -DOPENGL_PROFILE="GLES1" -DDYNAMIC_OPENTHREADS=OFF >>>>> -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NATIVE_API_LEVEL=15 >>>>> -DANDROID_ABI=armeabi -DCMAKE_INSTALL_PREFIX=C:/Android/OSG_ES1-3.4.0 >>>>> >>>>> > make -j 8 >>>>> > make install >>>>> >>>>> >>>> >>>>> >>>>> I tried the above in Windows 10. >>>>> >>>>> Any help to get this resolved will be greatly appreciated. >>>>> >>>>> regards >>>>> Shamim >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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