That's similar to what our build system does. Ours has some additional
steps to fetch from source and deal with applying localized patches in case
there are API disagreements between versions of the 3rdparty code and OSG
and such.

We're hoping to release our build tools once we get them dusted off and
fixed up.

On Wed, Oct 21, 2015 at 4:11 AM, Sebastian Messerschmidt <
[email protected]> wrote:

> Hey Björn,
>
> Thats fantastic news. I'll test them as soon as I can :-)
>
> Cheers
> Sebastian
>
> Chris Hanson wrote:
>>
>>> We're working towards getting our own in-house build system up to modern
>>> compilers shortly.
>>>
>>
>> Hi Chris,
>>
>> On a related note. I have tried to automate the building of the 3rd party
>> dependencies via a toplevel CMake script which builds the desired
>> dependencies from source. And then via the install feature collects the
>> relevant headers, libraries and DLLs into one directory.
>>
>> The project can be found here:
>> https://github.com/bjornblissing/osg-3rdparty-cmake
>>
>> Best regards
>> Björn
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=65396#65396
>>
>>
>>
>>
>>
>> _______________________________________________
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>>
>
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