Chris Hanson wrote:
> That's similar to what our build system does. Ours has some additional steps 
> to fetch from source and deal with applying localized patches in case there 
> are API disagreements between versions of the 3rdparty code and OSG and such.
> 
> We're hoping to release our build tools once we get them dusted off and fixed 
> up.


In our case we only included the 3rd party dependencies we needed for our 
internal projects. Then I added some more that were easy to integrate. 

Others such as GDAL, CURL etc that use rather complex build processes have been 
left out. But I recently discovered the "ExternalProject_Add" function in 
CMake, which (at least on paper) looks like a way to integrate those as well.

Best regards
Björn

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=65402#65402





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