Chris Hanson wrote: > That's similar to what our build system does. Ours has some additional steps > to fetch from source and deal with applying localized patches in case there > are API disagreements between versions of the 3rdparty code and OSG and such. > > We're hoping to release our build tools once we get them dusted off and fixed > up.
In our case we only included the 3rd party dependencies we needed for our internal projects. Then I added some more that were easy to integrate. Others such as GDAL, CURL etc that use rather complex build processes have been left out. But I recently discovered the "ExternalProject_Add" function in CMake, which (at least on paper) looks like a way to integrate those as well. Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65402#65402 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

