Thanks a lot! After adding following lines (from some example I think) Code:
osg::ref_ptr<osg::TexGen> texGen (new osg::TexGen()); texGen->setPlane(osg::TexGen::S, osg::Plane(0.75, 0.0, 0.0, 0.5)); texGen->setPlane(osg::TexGen::T, osg::Plane(0.0, 0.35, 0.0, 0.3)); towerStateSet->setTextureAttributeAndModes(0, texGen); texture is moving accordingly to model moving. Ok, next phase. How UVmap can be add to osg? I can do UV map in blender. And then what? Is it needed to be implemented in osgt file with model? Or what? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65482#65482 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

