Hi Vadim,
Thanks a lot! After adding following lines (from some example I think)

Code:

osg::ref_ptr<osg::TexGen> texGen (new osg::TexGen());
texGen->setPlane(osg::TexGen::S, osg::Plane(0.75, 0.0, 0.0, 0.5));
texGen->setPlane(osg::TexGen::T, osg::Plane(0.0, 0.35, 0.0, 0.3));
towerStateSet->setTextureAttributeAndModes(0, texGen);



texture is moving accordingly to model moving.
Ok, next phase. How UVmap can be add to osg?
I can do UV map in blender. And then what? Is it needed to be implemented in 
osgt file with model? Or what?
Exporting as obj might do the trick. There is also an osg-exporter for blender.


Cheers
Sebastian

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