Been scratching my head on this one for a while... I have a node created by a plugin. I need the contents of this node to be rendered in traversal order. How do I do it?
Naturally, I tried to use a TraversalOrderBin... setRenderBinDetails(0, "TraversalOrderBin"). However, this will only activate my new render bin if the *current* RenderBin has a different bin number. If the current bin is already #0, it will put my geometry in that existing bin and ignore my request for a TraversalOrderBin. Tried an OVERRIDE; tried disabling nesting; even tried overriding traverse() and tricking the CullVisitor into creating a new bin for me. No luck. So...how do I force traversal-order rendering for this node? Glenn
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

