Hi Glenn, On 30 October 2015 at 21:40, Glenn Waldron <[email protected]> wrote:
> > Been scratching my head on this one for a while... > > I have a node created by a plugin. I need the contents of this node to be > rendered in traversal order. How do I do it? > > Naturally, I tried to use a TraversalOrderBin... setRenderBinDetails(0, > "TraversalOrderBin"). However, this will only activate my new render bin if > the *current* RenderBin has a different bin number. If the current bin is > already #0, it will put my geometry in that existing bin and ignore my > request for a TraversalOrderBin. > A single RenderBin's can't have two types of rendering order at the same time. > Tried an OVERRIDE; tried disabling nesting; even tried overriding > traverse() and tricking the CullVisitor into creating a new bin for me. No > luck. > > So...how do I force traversal-order rendering for this node? > The simplest way is to Use a different RenderBin number so the OSG's rendering back-end creates a bin for it. Robert.
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