Hi Tobias, The texture matrix is a fixed function state that may not have an effect when a shader is used. To get the desired effect, the shader code needs to get the texture matrix via gl_TextureMatrix built in variable and then multiply the texture coordinates with it. I presume the osgFX::BumpMapping shader is not doing this.
The osgFX::BumpMapping shader appears to be written in ARB assembly rather than GLSL, so it's a bit difficult to modify it. You might be better off writing your own shader in GLSL. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65592#65592 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

