Hi, On Tue, Nov 10, 2015 at 11:28 AM, Björn Blissing <[email protected]> wrote: > Hi David, > > I looked at it a couple of months back. My hope was to generalize my Oculus > integration to be able to use OSVR as well. But due to lack of time and lack > of an OSVR HMD for testing I had to abandon my efforts.
You don't really need an OSVR HDK to test this. It should work even with Oculus Rift DK1 and DK2, Vrvana's Totem and, of course, the Sensics HMDs (dSight and such). They ship example descriptors for these. Basically what OSVR manages for you is mainly the display configuration - things like what are the distortion parameters, IPD, focal distance, resolution, etc. I am not sure whether or not there are plugins written to initialize the individual HMDs and handle their built-in trackers - I am sure there is one for the OSVR HDK, but I haven't seen ones for the other HMDs. If there isn't one already (I didn't really look), it wouldn't be too hard to write one, though, using the official Rift SDK. Correction: Of course that there is one: https://github.com/OSVR/OSVR-Oculus-Rift (haven't tried it) Regards, Jan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

