dimi christop wrote:
> I also just got my Unit.
> The say that the HDK 1.3 hav superior lenses compared to the DK2.
> OSG support should be possible taking the osvrtrackviewer code as a starting 
> point . They use side-side split screen stereo.
> 
> 
> Dimi
> 
> 
> 
> 
> 
> 
> 
> On Tuesday, December 8, 2015 8:50 PM, David Glenn <> wrote:
> 
> 
> 
> Greetings All!
> 
> Got my OSVR HDKv1.3 last week! I had to wait till the weekend to really try 
> it out and there are still parts of it that I have not tried out yet (like 
> the IR camera). So far most of the effort has been testing what works and 
> what is a work in progress. One thing that I noticed off the bat is that the 
> screen is only at an HD level. 
> 
> Also, I'm evaluating it using game development software. So I'm going off the 
> deep end right out of the box. I feel comfortable doing this given that I 
> have already been dabbling in Oculus Rift from the start, so I can compare 
> and contrast. So far, I have dealt with Dev Kit 1 and have dabbled with DK2 
> and other demos and this is just another notch in the belt for me, but most 
> of this has been done using Unity because it more geared to what my handlers 
> expect me to develop to theses days. 
> 
> However, I am always looking at subjects that I can learn and give talks 
> about and I'm getting a little sick of talking terrain. VR has a little more 
> meat on bones and it would be nice to get something working in VR for the 
> next SIGGRAPH BOF. 
> 
> Oh, and it looking at it, there seems to be at least one OSVR test app that 
> uses OSG, but it's not a VR Demo as it is just a way to test head tracking 
> movement. 
> 
> ... 
> 
> Thank you!
> 
> Cheers,
> David
> 
> ------------------------
> David Glenn
> ---------------
> D Glenn 3D Computer Graphics Entertainment.
> www.dglenn.com
> 
> ------------------
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> http://forum.openscenegraph.org/viewtopic.php?p=65828#65828 
> (http://forum.openscenegraph.org/viewtopic.php?p=65828#65828)
> 
> 
> 
> 
> 
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So far I have only tried the IR camera once with limited success! The internal 
accelerometer seems to work well enough for me so I've just been using that 
alone for now. They have a Unity plug-in and it has it's own version of the 
server that I've been using. I have made some Unity test Demos using that and 
it has been working well. 

I'm going to whip up some simulation demo and attach OSVR (and later Oculus 
Rift) to it. Maybe John will let me demo it at one of his BOF's at Siggraph 
this year. I may give a pretention at one of the fan cons - like at Dragon Con. 
 

I'm almost putting the PowerPoint presentation together as I speak.

Using this stuff, I'm reminded of the tracking stuff that I used to do when was 
working in immersive simulation. Especially the tracking! I used to use that 
tracking hardware that InterSense made long ago! I know that it's exactly like 
the good old days, but it surprisingly close - even better in some ways! :)

------------------------
David Glenn
---------------
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

------------------
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