Jan Ciger wrote: > The HDK itself has some interesting features that no other consumer HMD on > the market has, though. Display resolution is not the main thing there, even > though it should be comparable to Rift DK2. > > For me the key differentiator is the built-in FPGA for image processing. That > could do things like the image distortion and colour aberration correction in > hardware, without the application needing to be aware of it all. The > application feeds it a regular side-by-side or frame sequential signal and > the FPGA would do all the work that currently has to be hacked in through > shaders or the late image warping used by Rift for reducing the tracking > latency. Basically that would make integration of such HMD very trivial, not > requiring specific support from Nvidia or a proprietary SDK where you are at > the mercy of the driver vendor because everything is done by your PC.
This is a good idea, provided that you are able to send the HMD an image with higher resolution then the native resolution of the display. Otherwise the warping inside the FPGA will have too few pixels to work with. /Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65702#65702 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

