Hi,
I found another way to get the camera position, if it suits one's needs:)

you could use the previous solution:

osg::Vec3 eye, center, up;
viewer->getCamera()->getViewMatrixAsLookAt( eye, center, up );

then, the result you want is in the 'eye' variable, the other 2 vars are just 
'fillers'.

or:

osg::Vec3 eye = viewer->getCamera()->getInverseViewMatrix().getTrans();


Thank you!

Cheers,
Drout

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65657#65657





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to