Hello all!

This is related to my post "First steps to improve culling". I'd like
to improve my OpenGL knowledge in relation with OpenSceneGraph. I'd
like to read a book that would give me a good kick start. I understand
that OpenGL superbible and OpenGL Programming Guide (red book) are the
main references.

I'm wondering what OpenGL version should I target?

We're currently using OSG 3.2, we aim to update to the latest version
some time within the next three months.

Thanks!
--
Alexandre Vaillancourt
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