Hi, I've looked through the code and example for SampleDensityWhenMoving and I have a basic use question. My question is this, when I set the SampleDensityWhenMoving property, I do see that the Ray Tracing is downsampled as I rotate the view. However, when I stop rotating, I miss the final update where I would expect the rendering to go back to the value specified by the SampleDensityProperty. In other words, it stays sampled at the downsampled value specified at SampleDensityWhenMoving.
Is there anything extra I'm expected to do when using SampleDensityWhenMoving? I'm using osgVolume in the context of a larger codebase, so it's quite possible something is set elsewhere which is causing problems. Thought I'd ask though. Thanks, - Alex
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