Hi, Daniel You found the solution?
I try to make similarity of game with OSG, but also it isn't clear to me how to make dynamic terrain. Vertex Displacement through a shader looks very well, but there is a problem - vertices heights don't remain in geode, they is generated in the course of work of the program. Therefore it is necessary to use tessellation shader. Thank you! Cheers, Nickolai ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65947#65947 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

