Hi, Daniel

You found the solution?

I try to make similarity of game with OSG, but
also it isn't clear to me how to make dynamic
terrain. Vertex Displacement through a shader
looks very well, but there is a problem - vertices
heights don't remain in geode, they is generated
in the course of work of the program. Therefore
it is necessary to use tessellation shader.

Thank you!

Cheers,
Nickolai

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http://forum.openscenegraph.org/viewtopic.php?p=65947#65947





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