Personally, I'd be using osgEarth myself. It supports on the fly terrain
vertex height modification by shaders and other heightmaps if needed.

On Tue, Jan 5, 2016 at 10:08 AM, Nickolai Medvedev <[email protected]>
wrote:

> Hi, Daniel
>
> You found the solution?
>
> I try to make similarity of game with OSG, but
> also it isn't clear to me how to make dynamic
> terrain. Vertex Displacement through a shader
> looks very well, but there is a problem - vertices
> heights don't remain in geode, they is generated
> in the course of work of the program. Therefore
> it is necessary to use tessellation shader.
>
> Thank you!
>
> Cheers,
> Nickolai
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65947#65947
>
>
>
>
>
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-- 
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