HI Artem,

Do you need to see the result for purely rendering?  If so then you
may be able to use multi-pass rendering in combination with stencil
buffer and/or depth buffer. I don't know exactly the result you want
so can't be specific.

Robert.

On 13 January 2016 at 12:34, Artem Ivanov <[email protected]> wrote:
> Hi,
>
> I've got a couple of osg::Geodes which are added to the scenegraph 
> separately, but due to my needs, their geometries can intersect each other 
> (resulting figures are a bit transparent).
> Is there any solution to hide parts of osg::Drawable which are 
> intersecting(parts which are located inside other figure)?
>
> Thank you!
>
> Cheers,
> Artem
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65990#65990
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to