HI Artem, Do you need to see the result for purely rendering? If so then you may be able to use multi-pass rendering in combination with stencil buffer and/or depth buffer. I don't know exactly the result you want so can't be specific.
Robert. On 13 January 2016 at 12:34, Artem Ivanov <[email protected]> wrote: > Hi, > > I've got a couple of osg::Geodes which are added to the scenegraph > separately, but due to my needs, their geometries can intersect each other > (resulting figures are a bit transparent). > Is there any solution to hide parts of osg::Drawable which are > intersecting(parts which are located inside other figure)? > > Thank you! > > Cheers, > Artem > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65990#65990 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

