On 13 January 2016 at 18:49, Artem Ivanov <[email protected]> wrote: > Thanks for your responses. > Actually, I want only visual effect (like union operation on two geometries), > so I think it is about pure rendering. > It would be great if you can describe this method or provide some information > about it.
To understand the ideas behind managing the rendering It would probably be easiest to just read up online one how to do such rendering using OpenGL. Topics to look into would be OpenGL, Stencil Buffer Consutrctive Solid Geometry. Perhaps members of the community have their favourite tutorials on this topic. The OSG fully supports stencilling, controls on depth+color buffers, shaders, controls for managing multi-pass rendering. The osgreflect example provide a very simple example of managing stencilling. Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

