Hi,
Im trying create a simple white quad but it is always red. 
I took the example osgGeometry like this...

osg::Geode* geode = new osg::Geode();

    // create Geometry object to store all the vertices and lines primitive.
        osg::Geometry* polyGeom = new osg::Geometry();

        osg::ref_ptr<osg::Vec4Array> shared_colors = new osg::Vec4Array;
        shared_colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));


        osg::ref_ptr<osg::Vec3Array> shared_normals = new osg::Vec3Array;
        shared_normals->push_back(osg::Vec3(0.0f,-1.0f,0.0f));

        float width = 1000.0f;
                float height = 1000.0f;
        // note, anticlockwise ordering.
        osg::Vec3 myCoords[] =
        {
                    osg::Vec3((width/2)*(-1),(height/2)*(-1),  0.0f),
                    osg::Vec3(width/2,    (height/2)*(-1),     0.0f),
                    osg::Vec3(width/2,    height/2 ,      0.0f),
                    osg::Vec3((width/2)*(-1),  height/2,  0.0f),


            osg::Vec3(0.238942, 0.0f, -0.251302),
            osg::Vec3(0.333696, 0.0f, 0.0329576),
            osg::Vec3(0.164788, 0.0f, -0.0453167),
            osg::Vec3(0.13595,  0.0f, -0.255421)
        };

        int numCoords = sizeof(myCoords)/sizeof(osg::Vec3);

        osg::Vec3Array* vertices = new osg::Vec3Array(numCoords,myCoords);

        // pass the created vertex array to the points geometry object.
        polyGeom->setVertexArray(vertices);

        // use the shared color array.
        polyGeom->setColorArray(shared_colors.get(), osg::Array::BIND_OVERALL);


        // use the shared normal array.
        polyGeom->setNormalArray(shared_normals.get(), osg::Array::BIND_OFF);


        // This time we simply use primitive, and hardwire the number of coords 
to use
        // since we know up front,
        polyGeom->addPrimitiveSet(new 
osg::DrawArrays(osg::PrimitiveSet::QUADS,0,numCoords));


      //  printTriangles("Quads",*polyGeom);

        // add the points geometry to the geode.
        geode->addDrawable(polyGeom);

  
What I m doing wrong ??
... 

Thank you!

Cheers,
Carlos

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http://forum.openscenegraph.org/viewtopic.php?p=65985#65985





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