Hi Tony, The TraversalMask is part of the osg::NodeVisitor base class, so simply do:
intersectionVisitor.setTraversalMask(0x01); Cheers, Robert. On 21 January 2016 at 07:57, Tony Vasile <ming...@gmail.com> wrote: > Okay so I found this code: > > > Code: > > osg::ref_ptr<osgUtil::IntersectorGroup> intersectorGroup = new > osgUtil::IntersectorGroup(); > > for(unsigned int r=0; r<numRows; ++r) > { > for(unsigned int c=0; c<numColumns; ++c) > { > osg::Vec3d s = start + deltaColumn * double(c) + deltaRow * > double(r); > osg::Vec3d e = end + deltaColumn * double(c) + deltaRow * > double(r); > osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = > new osgUtil::LineSegmentIntersector(s, e); > intersectorGroup->addIntersector( intersector.get() ); > } > } > > > osgUtil::IntersectionVisitor intersectVisitor( > intersectorGroup.get(), new MyReadCallback ); > scene->accept(intersectVisitor); > > > in the osgintersections.cpp example. One thing that I can't find is how do I > set a traversal mask? > > Tony > > ------------------------ > Tony V > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66069#66069 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org