Hi,

I will start from afar.

I'm developing an application using osgEarth. The basic idea is to visualize 
objects like aircrafts, cars, ships. These objects should move by updating 
their coordinates and angles (pitch, roll, yaw).

Currently I'm using an UpdateCallback on the group, containing all aircrafts, 
to change position and rotation of the model.

I decided to test the performance of this approach. I've added 10x10 grid of 
aircrafts and in UpdateCallback started to rotate and move them. Results are 
shown in the first screenshot.

After that I decided to try the same idea in OSG witch osg:Box instead of 
aircraft model.
I've added 100x100 grid of boxes and set the similar UpdateCallback on the 
parent group. Results were 30-40 fps (see attached image).

PC specification:NVIDIA GeForce GTX 580;
Intel Core i7-930;
12GB DDR3-1333;
MS Windows 8.1 x64;
OpenSceneGraph Library 3.5.1 x86;
osgEarth Library 3.0.0 DEVELOPMENT () x86.

I suppose I miss something, because I hope the frame rate should be higher for 
100 aircrafts on such PC.
I've found articles about GPU instancing  
(http://3dcgtutorials.blogspot.ru/2013/08/instancing-with-openscenegraph.html) 
and example osgdrawinstanced in OSG. But as far as I understood it is pretty 
hard to insert 3D model into this approach and it is not possible to easily 
update position and rotation.

Could you give me any suggestions about how to solve this problem?

Nikita[/url]

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66073#66073




Attachments: 
http://forum.openscenegraph.org//files/manyobjects_2_152.png
http://forum.openscenegraph.org//files/manyobjects_1_136.png


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